MISSILECOMMAND
The original 1980 arcade rules.
Six settlements.
One sky to save.
The original 1980 arcade rules.
The same legend. Two different worlds.
32 seconds · Sound recommended
Your choice is remembered for the next mission.
Zagrody, Nowiny, Kielce and their neighbors are counting on you.
Aim ahead of incoming missiles. Your interceptor detonates at the target. Outside the firing area, a gold marker shows its actual destination. Expanding blasts destroy enemy missiles.
Z fires the left Alpha battery, X the faster Delta in the center, and C Omega on the right. One press fires one interceptor.
Destroyed missiles create more explosions. Chain your blasts and save ammunition. The score multiplier increases every two waves, up to ×6.
Chain hits to earn an automatic overload on your next shot. Detonate right beside a warhead for a perfect intercept and one round back. Touching fresh blasts create a shock pulse.
Protect the marked town, escort the blue convoy, and shoot a flashing fuse to save a critical town. A support drone fires on its own. Every fifth wave opens a safe bonus stage: hit 12 targets to earn a city restoration and a drone.
Make yourself at home.
Having trouble? Play for a few seconds, then save a report.
The settlements can wait a moment.
Your defense has fallen.
Your name can live on.
| RANK | CALLSIGN | SCORE | WAVE |
|---|
Connecting to the hall of fame…
| RANK | CALLSIGN | SCORE | WAVE |
|---|
Connecting to the hall of fame…
ROTATE YOUR DEVICE
You need a wider horizon to defend.