Explosion sound design — Missile Command Remastered Source: "2 High Quality Explosions" by Michel Baradari (apollo-music.de) https://opengameart.org/content/2-high-quality-explosions Original files: explode.wav, explodemini.wav License: Creative Commons Attribution 3.0 Unported https://creativecommons.org/licenses/by/3.0/ Changes: mono downmix, pitch/speed variants, EQ, mixing with the textures below, shortened tails, fades, loudness adjustment and lossless FLAC encoding. The resulting air-*.flac and ground-*.flac files are distributed under CC BY 3.0. Additional textures: "Sci-fi Sounds" by Kenney https://kenney.nl/assets/sci-fi-sounds Original files: explosionCrunch_000.ogg through explosionCrunch_004.ogg License: CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/ Changes: mono filtering, reduced level and layering with the sounds above. Source files and original notices: art-source/audio/michel-baradari/ and art-source/audio/kenney-sci-fi/. Reproduce with scripts/render-blast-sounds.py. Attribution is also linked from the in-game sound settings.